eMirage - quick tip : Volumetric light rays with Blender Cycles. 1-create a box adjust its shape and assign to it a new material 2-create a sun lamp, change the sun's color
![Have some volumetrics in my scene, using a “gobo” (subdivided plane with random faces deleted) to separate light rays to get god rays, how do I do this without getting those ugly Have some volumetrics in my scene, using a “gobo” (subdivided plane with random faces deleted) to separate light rays to get god rays, how do I do this without getting those ugly](https://preview.redd.it/fy3xoky0w0361.jpg?auto=webp&s=2fc8cf559f06a0625f0990b2f30372d79d6d15ef)
Have some volumetrics in my scene, using a “gobo” (subdivided plane with random faces deleted) to separate light rays to get god rays, how do I do this without getting those ugly
![Creating a fake volume light material | Blender Cycles: Materials and Textures Cookbook - Third Edition Creating a fake volume light material | Blender Cycles: Materials and Textures Cookbook - Third Edition](https://static.packt-cdn.com/products/9781784399931/graphics/9931OS_09_37.jpg)
Creating a fake volume light material | Blender Cycles: Materials and Textures Cookbook - Third Edition
![Blender photo interpretation in Blender 2.71 with volumetrics. Original image http://archivoltage.tumblr.co… | Shadow architecture, Light architecture, Architecture Blender photo interpretation in Blender 2.71 with volumetrics. Original image http://archivoltage.tumblr.co… | Shadow architecture, Light architecture, Architecture](https://i.pinimg.com/originals/63/31/c5/6331c5ecc79773f39a7128448e8740ab.png)