![Cycles Glass: Transparent shadows? - Support / Materials and Textures - Blender Artists Community | Glass blender, Blender 3d, Blender tutorial Cycles Glass: Transparent shadows? - Support / Materials and Textures - Blender Artists Community | Glass blender, Blender 3d, Blender tutorial](https://i.pinimg.com/originals/c6/e2/48/c6e248ea25ae208a8586d10a1832c8bc.png)
Cycles Glass: Transparent shadows? - Support / Materials and Textures - Blender Artists Community | Glass blender, Blender 3d, Blender tutorial
![How to implement the different IOR for each metal, for a slightly more nuanced appearance than just the Principled BSDF will offer? It would be a welcomed factor from reality and not How to implement the different IOR for each metal, for a slightly more nuanced appearance than just the Principled BSDF will offer? It would be a welcomed factor from reality and not](https://preview.redd.it/q69bhfleqniz.png?auto=webp&s=a3f95c20c5e64b103359c209c2d4368f5ec083e5)
How to implement the different IOR for each metal, for a slightly more nuanced appearance than just the Principled BSDF will offer? It would be a welcomed factor from reality and not
![My glass looks very wrong here.. the IOR is correct for glass from what i can tell. How do I fix this? Thanks. : r/blender My glass looks very wrong here.. the IOR is correct for glass from what i can tell. How do I fix this? Thanks. : r/blender](https://external-preview.redd.it/fj7onsy2hF2OPTeJqc60Mns8aIY9U72MqEHorSUplr4.png?width=640&crop=smart&auto=webp&s=71a236082a36cb3c679f3e2e8e81e0e8000a4045)
My glass looks very wrong here.. the IOR is correct for glass from what i can tell. How do I fix this? Thanks. : r/blender
![Blender Principled BSDF, IOR value of a material is not exported to BabylonJS - Questions - Babylon.js Blender Principled BSDF, IOR value of a material is not exported to BabylonJS - Questions - Babylon.js](https://aws1.discourse-cdn.com/business7/uploads/babylonjs/original/3X/e/6/e6f1ea2dc35bec8a18f1cdbcd5cab618fd84ffbe.jpeg)