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Why Eevee with zoom up cause broken mesh for layered parts?(solved) - User Feedback - Blender Developer Talk
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Subdivision surface in Blender 2.8 behave different compared to Maya and ZBrush - #19 by postrowski5 - User Feedback - Blender Developer Talk
![I'm having Z-fighting issues in perspective mode. Is less pronounced in orthographic view, and does not show up in the final render. I've checked for doubled vertices and overlaps in the mesh. I'm having Z-fighting issues in perspective mode. Is less pronounced in orthographic view, and does not show up in the final render. I've checked for doubled vertices and overlaps in the mesh.](https://preview.redd.it/aiqs4s7z9ca61.png?width=582&format=png&auto=webp&s=ac5078ceba3044e094f6a325cb65e3aaf3855a68)
I'm having Z-fighting issues in perspective mode. Is less pronounced in orthographic view, and does not show up in the final render. I've checked for doubled vertices and overlaps in the mesh.
![I'm having Z-fighting issues in perspective mode. Is less pronounced in orthographic view, and does not show up in the final render. I've checked for doubled vertices and overlaps in the mesh. I'm having Z-fighting issues in perspective mode. Is less pronounced in orthographic view, and does not show up in the final render. I've checked for doubled vertices and overlaps in the mesh.](https://preview.redd.it/2kcm5suz9ca61.png?width=640&crop=smart&auto=webp&s=b64b634b465225bd481a21f309f31bd82fd7da8e)