![Creating a One Button Magnet Feature that Collects All Powerups — 2D Galaxy Shooter in Unity — Part 01! | by Chris Hilton | Medium Creating a One Button Magnet Feature that Collects All Powerups — 2D Galaxy Shooter in Unity — Part 01! | by Chris Hilton | Medium](https://miro.medium.com/max/1400/1*fSmAR9IxzMaZMsN0KjgfCw.png)
Creating a One Button Magnet Feature that Collects All Powerups — 2D Galaxy Shooter in Unity — Part 01! | by Chris Hilton | Medium
![I use this code to jump, but it's just teleporting my player upwards. It works totally perfect in an other project. - Unity Answers I use this code to jump, but it's just teleporting my player upwards. It works totally perfect in an other project. - Unity Answers](https://answers.unity.com/storage/temp/126918-capture2.jpg)
I use this code to jump, but it's just teleporting my player upwards. It works totally perfect in an other project. - Unity Answers
![c# - Unity Input.GetButtonDown("Jump") and Input.GetKeyDown(KeyCode.Space) is always false - Stack Overflow c# - Unity Input.GetButtonDown("Jump") and Input.GetKeyDown(KeyCode.Space) is always false - Stack Overflow](https://i.stack.imgur.com/qq3SU.png)
c# - Unity Input.GetButtonDown("Jump") and Input.GetKeyDown(KeyCode.Space) is always false - Stack Overflow
![c# - Unity Input.GetButtonDown("Jump") and Input.GetKeyDown(KeyCode.Space) is always false - Stack Overflow c# - Unity Input.GetButtonDown("Jump") and Input.GetKeyDown(KeyCode.Space) is always false - Stack Overflow](https://i.stack.imgur.com/jn0Wt.png)