![How to implement the different IOR for each metal, for a slightly more nuanced appearance than just the Principled BSDF will offer? It would be a welcomed factor from reality and not How to implement the different IOR for each metal, for a slightly more nuanced appearance than just the Principled BSDF will offer? It would be a welcomed factor from reality and not](https://preview.redd.it/q69bhfleqniz.png?auto=webp&s=a3f95c20c5e64b103359c209c2d4368f5ec083e5)
How to implement the different IOR for each metal, for a slightly more nuanced appearance than just the Principled BSDF will offer? It would be a welcomed factor from reality and not
![shaders - Architectural Window Glass - White or Black circle in IOR Reflection - Blender Stack Exchange shaders - Architectural Window Glass - White or Black circle in IOR Reflection - Blender Stack Exchange](https://i.stack.imgur.com/Bks4O.png)
shaders - Architectural Window Glass - White or Black circle in IOR Reflection - Blender Stack Exchange
![My glass looks very wrong here.. the IOR is correct for glass from what i can tell. How do I fix this? Thanks. : r/blender My glass looks very wrong here.. the IOR is correct for glass from what i can tell. How do I fix this? Thanks. : r/blender](https://external-preview.redd.it/fj7onsy2hF2OPTeJqc60Mns8aIY9U72MqEHorSUplr4.png?auto=webp&s=cb89135f2460774bd7f86343e60ce6b6f0a49f9a)